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Saturday, August 22, 2009

Queen's Blade


Queen's Blade is a series of visual combat books published by Hobby Japan, based on the licensed works from Lost Worlds. First published in 2005, it features only female characters.
Beginning with the 7th series, it uses all-new game rules compatible with the Lost Worlds books.
Queen's Blade is Hobby Japan's Japanese spinoff from Flying Buffalo's Lost Worlds game series. In combat picture book games, players simulate turn-based fighting with books that each represent a character.
The original game books feature characters designs by many popular artists, including Hirokazu Hisayuki (My-HiME), Kazuhiro Takamura , and Katsuzo Hirata.


And 17 December 2009 come out a video game for PSP, see this trailer.


Official Site: http://queensblade.net/

Wednesday, August 12, 2009

My Brute


My Brute is a new and fun flash game.
Insert a name to create your own Brute. You will be able to fight against other Brutes in the arena and recruit new pupils. Gain experience and fight tough in the ranking to become... THE BRUTE!

Official Site: http://luxylle.mybrute.com

Tuesday, May 19, 2009

Second Life

Second Life (SL) is a virtual world developed by Linden Lab that launched on June 23, 2003 and is accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid. Second Life caters for users aged over eighteen, while its sister site Teen Second Life is for younger users.


Built into the software is a three dimensional modeling tool based around simple geometric shapes that allows a resident to build virtual objects. This can be used in combination with the Linden Scripting Language which can be used to add functionality to objects. More complex three dimensional Sculpted prims (colloquially known as sculpties), textures for clothing or other objects, and animations and gestures can be created using external software. The Second Life Terms of Service ensure that users retain copyright for any content they create, and the server and client provide simple digital rights management functions.


In 1999, Philip Rosedale formed Linden Lab. His initial focus was on the development of hardware that would enable computer users to be fully immersed in a three hundred and sixty degree virtual world experience. In its earliest form, the company struggled to produce a commercial version of the hardware, known as "The Rig", which was realized in prototype form as a clunky steel contraption with several computer monitors that users could wear on their shoulders. That vision soon morphed into the software application Linden World, in which users could participate in task based games and socialization in a three dimensional online environment. That effort would eventually transform into the better known, user centered Second Life.[citation needed] Although he was familiar with the metaverse of Neal Stephenson's novel Snow Crash, Rosedale has said that his vision of virtual worlds predates that book, and that he conducted some early virtual world experiments during his college years at the University of California San Diego, where he studied physics.


On December 11, 2007, Cory Ondrejka, who helped develop the program Second Life, resigned as chief technology officer.
In January 2008, residents (including bots used to simulate traffic for better search rankings) spent a total of 28,274,505 hours "inworld", and, on average, 38,000 residents were logged in at any particular moment.
On March 14, 2008, Philip Rosedale announced plans to step down from his position as Linden Lab CEO and to become chairman of Linden Lab's board of directors. Rosedale announced Mark Kingdon as the new CEO effective May 15, 2008.
In September 2008, just over 15 million accounts were registered, although there are no reliable figures for actual long term consistent usage.
In 2008, Second Life was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the development of online sites with user-generated content. Philip Rosedale, President of Linden Lab, accepted the award.


During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life. As a result, the initial objective driven, gaming focus of Second Life was shifted to a more user created, community driven experience.
Second Life's status as a virtual world, a computer game, or a talker, is frequently debated. Unlike a traditional computer game, Second Life does not have a designated objective, nor traditional game play mechanics or rules. As it does not have any stipulated goals it is irrelevant to talk about winning or losing in relation to Second Life. Likewise, unlike a traditional talker, Second Life contains an extensive world that can be explored and interacted with, and it can be used purely as a creative toolset if the user so chooses. However, the vast majority of users use Second Life primarily as an entertainment medium,[citation needed] and for most of them the ability to interact with other users is critical to that. "Clubs" where users engage in generic chat, and sexually themed areas, are consistently the most populated.

Monday, May 4, 2009

Champion Online


Earth's first and best line of defense is its heroes. For generations, brave men and women have answered the call to protect the world from the villains who threaten its safety and security.


Today, organizations such as VIPER, ARGENT and PSI use both superpowers and super technology in their dastardly plots to control the world. Creatures from outer space and other dimensions seek to enslave humanity. The dread Takofanes wields dark magicks of unspeakable power. Super scientist Teleios is creating an army of clones and superpowered constructs to do his bidding, while the robot Mechanon makes plans to cleanse the planet of all organic life.


The greatest threat of all is Doctor Destroyer. A superhuman genius driven to conquer, Destroyer will not stop until all of humanity bends knee to his greatness. In 1992, Destroyer obliterated the city of Detroit and killed thousands. With years to prepare, his next attack is sure to put the entire planet in peril.

Led by The Champions, protectors of Millennium City, the world's heroes have launched a crusade for peace, security and justice. But they need allies. Defender is calling for a new generation of superheroes to fight in a war against evil that spans the globe — and beyond.


Powered by the groundbreaking Cryptic Engine, Champions Online will be developed for both Xbox™ 360 and PC formats. With literally billions of character options allowing total customization, real-time action combat, the richly detailed Champions universe and an experienced Cryptic Studios team devoted to working directly with gamers to deliver a great gaming experience, Champions Online is set to be the premier superheroic massively multiplayer online role playing game.

Save the world. Explore space. Venture into new dimensions.

Be a Champion.


Official Site: http://www.champions-online.com/

Sunday, May 3, 2009

Moon by Sam Rockwell


Moon is an upcoming science fiction thriller film about a solitary lunar employee who finds that he may not be able to go home to Earth so easily. The film is the feature film debut of commercial director Duncan Jones, and actor Sam Rockwell stars as the lunar employee. Kevin Spacey voices his robot companion. The film premiered at the 2009 Sundance Film Festival in January 2009. Sony Pictures Classics will commercially distribute the film in the United States and Canada in June 2009.